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Can Editor scripts be in external DLL's or assemblies?
Can I create an external DLL or assembly which can be integrated as an Editor extension? Or do all Editor extensions have to be JS or C# or Boo scripts in the Editor folder? I want to access some non-standard hardware that Mono won't let me at in the Editor is why.
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Answer by danilonishimura · Feb 26, 2013 at 03:10 PM
As far as I know, they can be external DLLs, you just have to add the UnityEditor.dll and UnityScript.dll to your project references.