Question by 
               boier96 · Sep 28, 2020 at 10:52 AM · 
                gravityground detection  
              
 
              Hi there need help to fix something,How do i make a if ground checked
,Hey so i have this script that changes the gravity but i would like to make it so it cant change in mid air but i couldn't get it to work so if someone knows how to then please tell man. here is the script
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class gravity : MonoBehaviour {
 private Rigidbody2D rb;
 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }
   
 
 void Update()
 {
     if 
     {
         if (Input.GetKeyDown(KeyCode.F))
         {
             rb.gravityScale *= -1;
         }
     }
 }
 
}
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