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Question by Entairex1 · Mar 04, 2014 at 02:22 PM · loadclassdatabasestructtxt

Load txt file into a class

Hi. I have a .txt file that looks like this
Name A
1
2
3
Name B
3
2
1
Name C
11
22
33

The number of objects in this .txt file will change, and I want a way to load these into a struct.

 var itemDataBase : TextAsset;
 var itemList : String[]; // i don't wanna have to set a specific array size
 
 class itemStruct{
     var name;
     var cost;
     var health;
     var damage;
 }
 public var item : itemStruct[]; // i don't wanna have to set a specific array size
 function Start()
 {
     if(itemDataBase)
     {
         var itemCount = 0;
         itemList = (itemDataBase.text.Split("\n"[0]));
         for(line in ) // need this to loop once for every line in .txt file
         {
             item[itemCount].name =         itemList[line++];
             item[itemCount].cost =         itemList[line++];
             item[itemCount].health =     itemList[line++];
             item[itemCount++].damage =     itemList[line];
         }
     }
 }

Thanks.

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avatar image Graham-Dunnett ♦♦ · Mar 04, 2014 at 03:19 PM 0
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What have you tried to get this to work?

avatar image Entairex1 · Mar 04, 2014 at 03:23 PM 0
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I'm not sure how to. http://answers.unity3d.com/questions/155003/item-database.html I was looking at this post, I want to do something similar.

Possibly creating a temporary class item inside the loop, then send that item to a function that creates an item that can be reached from anywhere.

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