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Question by MrCrumbl3d · Apr 06, 2017 at 10:46 AM · collisiontriggerif statementif-elseelse if

Unity 5 OnCollisionEnter IF statement not working.

Help.. what's wrong with my script!!! im just trying to make a script that when the player collides with a cube or trigger it will start a function of if statement but never happens here's my script.. I will appreciate who answer this thank you LOVE UNITY!!!

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class scriptB : MonoBehaviour {

 public GameObject cube1;
 public GameObject parent;
 public Button pickUpAndPlace;
 public Button place;

 void OnCollisionEnter (Collision col) {
     
     if(col.gameObject.name == "trigger2") {
         
         test();

     }
     if(Input.GetKeyDown("space")) {

         print("Hello World");

     }

 }

 void test () {

     cube1.transform.parent = parent.transform;

 }
             

}

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avatar image alph1 · Apr 07, 2017 at 09:11 AM 0
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is "trigger2" your object's name or your object's tag ? if its a tag then you should change this line col.gameObject.name == "trigger2" as col.gameObject.tag == "trigger2"

furthermore

  • If you dont have rigidbody on objects that contains your script add a rigidbody.

  • If you checked your cube's collider component as trigger you should rewrite OnCollisionEnter as OnTriggerEnter

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Best Answer

Answer by Cuttlas-U · Apr 07, 2017 at 09:21 AM

hi if u want to use a "Input.GetKeyDown() " function u should use it in TriggerStay like this :

   void OnCollisionStay(Collision col)
     {
  
         if (Input.GetKeyDown(KeyCode.Space))
         {
             print("Hello World");
         }
     }

and for this u better use trigger and not Collision:

 void OnTriggerStay(Collider col)
 {
 
     if (Input.GetKeyDown(KeyCode.Space))
     {
         print("Hello World");
     }
 }
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avatar image MrCrumbl3d · Apr 07, 2017 at 11:24 AM 0
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Thanks it Work!!!

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