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How to use Mobile Shaders effectively?
Hello I am working on a 3D mobile game and I am having problems with the rendering. I have cut the vertex count down (40k) but I am still having issues. I have seen that the default shader is not suited for mobile. So I think this is the problem. However when I take a look at the Mobile Shaders most of them only take 1 Texture. What if I want to an Albedo, Metallic and Normal Map? Can I combine these Maps into 1 Map? Pretty sure thats not possible right. I am new to mobile shaders and rendering problems up to this point the default shader was the only shader i used so would be nice to hear what I can do.
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