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Question by PsychoGinja007 · Sep 22, 2020 at 08:32 AM · spawner

My Spawner Spawns Forever until Unity Crashes

I have tried absolutely everything... eveeeeerything. I am still new to Unity and it's inner workings but from what I can find on the big wide internet... there isn't a reason my spawner is doing what it's doing which is just spawning indefinitely until Unity crashes.

alt text

this is my script... please I'm desperate here.

script.png (33.4 kB)
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avatar image rh_galaxy · Sep 22, 2020 at 12:35 PM 0
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You need to show the code that trigger the On$$anonymous$$ailSorted event, probably that is run all the time...

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Answer by madferretdd · Sep 22, 2020 at 11:03 AM

You could try taking it out of the update function into a void CheckMail() function then just call it in OnEnable() and in SpawnMail()…

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avatar image PsychoGinja007 · Sep 22, 2020 at 10:19 PM 0
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Oh I finally fixed the solution in the wee hours of the night.

I simply removed the reference for the other script.

Instead, I had my prefab script which destroys the item. Then my spawner script that spawns a new item if there are 0 items in scene with a specific tag.

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Answer by gillemp · Sep 22, 2020 at 01:25 PM

Have you checked that all the prefabs that you are using have the tag "mail"?

Why don't you try to save the spawned elements into a list and then checking that list size?

To be sure about the counting of spawning I would create a "manager" for the spawned objects. This manager could be singleton and you could spawn them using it. Instantly registering them in a list and checking the size of that list instead of searching for them.

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avatar image PsychoGinja007 · Sep 22, 2020 at 10:19 PM 0
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Oh I finally fixed the solution in the wee hours of the night. I simply removed the reference for the other script. Instead, I had my prefab script which destroys the item. Then my spawner script that spawns a new item if there are 0 items in scene with a specific tag.

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