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Question by FranticDreamer · Sep 21, 2020 at 08:58 PM · renderingpost processingpost-processingopengl es2.0opengl es 2.0

URP PostProcessing on OpenGL ES 2.0

Hello.

I'm using Unity 2020.1 and I want to use PostProcessing with OpenGL ES 2.0

ES 3.0 is lagging so much with/without PostProcessing enabled but ES 2.0 works stable. But switching to ES 2.0 disables URP's PostProcessing on mobile, which is bad.

Is there a way to use PostProcessing with ES 2.0

Thanks.

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avatar image pouyan4938 · Jan 26, 2021 at 08:30 AM 0
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same problem. do you have solution for it?

avatar image FranticDreamer pouyan4938 · Jan 26, 2021 at 01:20 PM 0
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Nope. I couldn't.

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Answer by pouyan4938 · Jan 26, 2021 at 09:31 PM

as i understand, URP Post Processing and bloom use OpenGl v3.2. so in my case i have Samsung j7 which have OpenGl v3.1 and when i test on it i have no Bloom. But when i use Samsung a10s which have OpenGl v3.2 i had Bloom and Post Processing. now i looking best assets for make a fast and powerful post processing for all devices.

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avatar image arriow · Feb 01, 2021 at 10:09 AM 0
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Slm, chizi peyda kardi?

avatar image pouyan4938 arriow · Feb 01, 2021 at 06:49 PM 0
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be geraphic goshi bar migarde! goshi hay jadid okeyan vali goshi haye qadim mesl j7 2015, post processing ro support nemikone!

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