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Question by Harderer · Sep 21, 2020 at 10:11 PM · resources.loadall

Behaviour Missing in empty Scene,Behaviour Missing Warning on empty Scene

Hello everyone.

I got the strangest warning, even when creating a completely fresh scene. All I do is add a Script to an empty GameObject with:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class LoadTest : MonoBehaviour {
     void Start() {
         Resources.LoadAll("", typeof(GameObject));
     }
 }

and get this warning:

 The referenced script (Unknown) on this Behaviour is missing!
 UnityEngine.Resources:LoadAll(String, Type)
 LoadTest:Start() (at Assets/LoadTest.cs:7)

I tried everything from "Reimport All" on all assets, to running the "FindMissingScripts" http://wiki.unity3d.com/index.php?title=FindMissingScripts with no results.

Any idea anyone?

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avatar image Harderer · Sep 21, 2020 at 09:57 PM 0
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Finally found the Solution:

I removed a public List of ScriptableObjects from a class of another ScriptableObject. Previously created Asset Instances of that class still had the saved references in their lists inside the .asset file to the now missing ScriptableObjects. They didn't show up in the Inspector but still caused the warnings.

Removing those references in an text editor solved the issue.

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