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               Question by 
               inaudiblefuzz · Feb 24, 2019 at 01:34 AM · 
                c#aienemy aichase  
              
 
              Enemy chase script // No longer attacking
My enemy chase script was up and running when I get within 10 units he chases me down. I added in a fov so he'll engage when within 30 degrees. He's no longer attacking at all. I messed something up... I don't know what. Any ideas? - Thanks!!
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Chase : MonoBehaviour
 {
     public Transform player;                        //Access Player character
     static Animator anim;                           //Access animator
                                                                                                                                                             
     void Start()                                                                                                                                            //Initalization
     {
         anim = GetComponent<Animator>();
     }
     
     void Update()                                                                                                                                    //Update is called once per frame
     {
         Vector3 direction = player.position - this.transform.position;                                                                                      
         float angle = Vector3.Angle(direction, this.transform.forward);         
         if (Vector3.Distance(player.position, this.transform.position) < 10 && angle <30)                                                                   
         {            
             direction.y = 0;            
             this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(direction), 0.1f);
 
             anim.SetBool("isIdle", false);              
             if (direction.magnitude > 2)                                                                                                                                                                                                                                                                            
             {                  
                 this.transform.Translate(0, 0, 0.05f);                                                                                                                   
                 anim.SetBool("isWalking", true);
                 anim.SetBool("isAttacking", false);
             }
             else                                                                                                                                            
             {                                       
                 anim.SetBool("isAttacking", true);
                 anim.SetBool("isWalking", false);
             }
             
             }
         else                                                                                                                                                
         {
                 anim.SetBool("isIdle", true);
                 anim.SetBool("isWalking", false);
                 anim.SetBool("isAttacking", false);
             }                           
 
         }                   
 
 }
 
 
              
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