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Question by Rembo4Fight · Feb 01, 2018 at 10:21 PM · 2d-platformerplatformsslipping

Moving 2D platform is not working right! Help

Hello :)

I'm having a problem with my moving platforms in 2D Game. It seems like it need to move every time when the platform is moving to stay on it. But I want to make it like classic way, that if you are standing on moving platform you don't need to move to stay on it What can cause the problem?

P.S. I tried to make a Friction Material with Friction of 10 and give my player friction of 5 at the same time.

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Answer by PersianKiller · Feb 02, 2018 at 04:07 AM

you don't have to move your player with the platform.just make the player child of the platform .so when the platform moves the player will go with it .

//platform script

    void OnCollisionEnter2D(Collision2D other){
  if (other.gameObject.CompareTag( "player")) {
      other.gameObject.transform.parent = transform;
  }
   }
 
  
      void OnCollisionExit2D(Collision2D other){
  if (other.gameObject.CompareTag( "player")) {
     other.gameObject.transform.parent = null;
  }
   }

so if an object with player tag collides with this platform,it will be child of this .

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avatar image SpaceManDan · Feb 02, 2018 at 04:10 AM 0
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If he's using a ridgidBody, this wont help much. If you're character is using a ridgidBody you will also need to enable is$$anonymous$$inematic so that it will not be driven by the physics engine while it is on the platform.

I only mention this because of the comment about Physics $$anonymous$$aterial with Friction of 10. Not sure if that implies a physics based controller or not.

avatar image PersianKiller SpaceManDan · Feb 02, 2018 at 06:38 AM 0
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I'm using Rigidbody2D for the player and move the platform with transform.translate and there's no problem.

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