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Multiplayer FPS Bullets: should they be rigid bodies or raycast?
Should bullets in a multiplayer FPS be instantiated as rigid bodies (could be laggy if there's a lot of people shooting) or is it better to use a raycast?
If I use a raycast, can I specify how fast it moves? I don't want bullets instantly reaching their target. Can I also cast it once so it doesn't behave like some sort of constant laser gun if that makes sense.
What's the best way to go about realistic shooting in a multilayer setting?
Answer by ExpiredIndexCard · May 05, 2013 at 01:54 AM
Rigidbodies are the best in multiplayer. Remember, the bullet is only going to last for like 1 or 2 seconds so that isnt too much pressure on the system
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