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Question by Diet-Chugg · Feb 01, 2017 at 06:05 PM · editoreditorwindowhierarchy

Find All GameObjects currently that are in the Hierarchy Window view

I'm writing a custom inspector for the Hierarchy but the script gets bogged down because EditorApplication.HierarchyWindowItemOnGUI goes through and draws every gameObject whether or not it is currently viewed on screen. I'd like to check and see if they are actually visible and in the Window's view in the hierarchy.

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avatar image ampck · Feb 01, 2017 at 06:28 PM 0
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Why do you need a custom Inspector?

avatar image Diet-Chugg ampck · Feb 01, 2017 at 09:59 PM 0
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It's more a convenience thing than a needed thing.

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Answer by Diet-Chugg · Feb 01, 2017 at 10:00 PM

Figured it out.

 EditorWindow _wnd = EditorWindow.GetWindow(WndType, false, "Hierarchy", false);
 
 static void HierarchyWindowItemOnGUI(int instanceID, Rect selectionRect)
         {
             UnityEngine.Object obj = EditorUtility.InstanceIDToObject(instanceID);
             if (obj == null || obj.hideFlags.Has(HideFlags.HideInInspector) || obj.hideFlags.Has(HideFlags.HideInInspector))
             {
                 return;
             }
 
             if (HierarchyWindow.position.height < selectionRect.y &&
                 0 > selectionRect.y)
             {
                 return;
             }



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