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Question by DiamondMC102 · Aug 29, 2017 at 08:29 PM · 2d-platformerrigidbody2dvelocity2d-physics

How to check if Rigidbody2d is moving

How to check if Rigidbody2d is moving .

Here my code if it helps you.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Indingo_Movement : MonoBehaviour
 {
 
 public int runMod; // Run Speed multiplier
 
 private Rigidbody2D MyRigidBody;
 
 private Animator MyAnimator;
 
 [SerializeField]
 private float movementSpeed;
 
 private bool facingRight;
 
 private PolygonCollider2D myPolygonCollider2D;
 
 // Use this for initialization
 void Start()
 {
 facingRight = true;
 MyRigidBody = GetComponent<Rigidbody2D>();
 MyAnimator = GetComponent<Animator>();
 myPolygonCollider2D = GetComponent<PolygonCollider2D>();
 }
 
 // Update is called once per frame
 void FixedUpdate()
 {
 
 float horizontal = Input.GetAxis(“Horizontal”);
 
 HandleMovement(horizontal);
 
 Flip(horizontal);
 
 Deactivator();
 
 }
 
 private void HandleMovement(float horizontal)
 {
 if (Input.GetKey(KeyCode.RightShift))
 {
 MyRigidBody.velocity = new Vector2(horizontal * movementSpeed * runMod, MyRigidBody.velocity.y); // x – 1, y = 0;
 
 MyAnimator.SetFloat(“speed”, Mathf.Abs(horizontal));
 MyAnimator.SetBool(“isRun”, true);
 
 }
 else
 {
 
 MyRigidBody.velocity = new Vector2(horizontal * movementSpeed, MyRigidBody.velocity.y); // x – 1, y = 0;
 MyAnimator.SetBool(“isRun”, false);
 
 MyAnimator.SetFloat(“speed”, Mathf.Abs(horizontal));
 }
 }
 
 private void Flip(float horizontal)
 {
 if (horizontal > 0 && !facingRight || horizontal < 0 && facingRight)
 {
 facingRight = !facingRight;
 
 Vector3 thescale = transform.localScale;
 
 thescale.x *= -1;
 
 transform.localScale = thescale;
 }
 }
 
 private void Deactivator ()
 {
 if (Input.GetAxis(“Horizontal”) > 0)
 {
 
 myPolygonCollider2D.enabled = false;
 
 }
 }
 }
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Answer by LuckyFeathers · Aug 29, 2017 at 08:35 PM

Declare a Vector2 lastPosition and set it to your position in void Start(). Then run this in update:

 if (lastPosition != transform.position)
         {
             //code
         }
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