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Question by Curtis368 · Sep 17, 2018 at 07:53 PM · 3dgrid

3D Grid Based Movement

using this to create a grid for my cube

 [ExecuteInEditMode]
 public class EditorSnap : MonoBehaviour
 {
     [SerializeField] float gridSize = 10f;
     void Update()
     {
         Vector3 snapPos;
         snapPos.x = Mathf.RoundToInt(transform.position.x / gridSize) * gridSize;
         snapPos.z = Mathf.RoundToInt(transform.position.z / gridSize) * gridSize;
 
 
         transform.position = new Vector3(snapPos.x, 0f, snapPos.z);
     }
 }

Using this to move forward

 transform.position += new Vector3(0f, 0f, 10f)

works fine triggering off a keydown. Moves 1 grid space at a time.

however when I try to add

 transform.position += new Vector3(0f, 0f, 10f) * Time.deltaTime * speed

in the update method it doesn't do anything. just sits there unless i crank the speed variable way up, then it flies off the screen.

Halp?

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