Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jack Eaves · May 20, 2010 at 03:40 PM · animationjavascriptyieldprogress-bar

Progression bar that shows time left of animation?

Hi, i posted a question ealier on how to make my fireballs launch only once the animation is finished, i fixed that problem and have it all working - however now i want to make a progression bar that shows how long is left of the animation so 0% of the bar will be 0% of the animation time, 100% will be 100% of the animation time.

I hope that makes sence, here is the code i've got so far which makes the bar however i cannot figure out how to link it to the animations' time.

var barDisplay : float = 0;

var pos : Vector2 = new Vector2(20,40); var size : Vector2 = new Vector2(60,20); var progressBarEmpty : Texture2D; var progressBarFull : Texture2D;

function Update (){ // Link Casting Bar to Animation Time. barDisplay = animation["Fireball"].length; } // // Casting Bar that shows the time of the 'fireball' animation //

function OnGUI() { GUI.BeginGroup (new Rect (pos.x, pos.y, size.x, size.y)); GUI.Box (Rect (0,0, size.x, size.y),progressBarEmpty);

GUI.BeginGroup (new Rect (0, 0, size.x * barDisplay, size.y)); GUI.Box (Rect (0,0, size.x, size.y),progressBarFull); GUI.EndGroup ();

GUI.EndGroup ();

}

Thank you!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Jack Eaves · May 20, 2010 at 07:56 PM

Sorry guys i really gotta stop posting on here so early, i keep fixing my own problems before anyone has a chance to help (though atleast it's a sign i'm getting better)

All i needed to do was change this part of the code:

barDisplay = animation["Fireball"].length; }

to this:

barDisplay = animation["Fireball"].time; }

and it works!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Coroutine a function within a loop? 1 Answer

Animation length of other object 1 Answer

Yield until animation is over? 1 Answer

Animation.CrossFade help please 3 Answers

Attack Animation through Javascript 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges