Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by saied63 · Oct 27, 2012 at 06:45 AM · cameraalphabackgroundrender texture

how to hide background from this shader ?

hello. i use this script for my camera to show alpha channel in render texture . but i dont want to show camera background . is there any way . thank you

 var alpha = 1.0;
 
 private var mat : Material;
 
  
 
 function Start ()
 
 {
 
     mat = new Material(
 
         "Shader \"Hidden/Clear Alpha\" {" +
 
         "Properties { _Alpha(\"Alpha\", Float)=1.0 } " +
 
         "SubShader {" +
 
         "    Pass {" +
 
         "        ZTest Always Cull Off ZWrite Off" +
 
         "        ColorMask A" +
 
         "        SetTexture [_Dummy] {" +
 
         "            constantColor(0,0,0,[_Alpha]) combine constant }" +
 
         "    }" +
 
         "}" +
 
         "}"
 
     );
 
 }
 
  
 
 function OnPostRender()
 
 {
 
     GL.PushMatrix();
 
     GL.LoadOrtho();
 
     mat.SetFloat( "_Alpha", alpha );
 
     mat.SetPass(0);
 
     GL.Begin( GL.QUADS );
 
     GL.Vertex3( 0, 0, 0.1 );
 
     GL.Vertex3( 1, 0, 0.1 );
 
     GL.Vertex3( 1, 1, 0.1 );
 
     GL.Vertex3( 0, 1, 0.1 );
 
     GL.End();
 
     GL.PopMatrix();
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

(C#)Changing Camera Background Via Code 1 Answer

How to move the background in unity2d for ios game 0 Answers

Possible to Output Render Texture or Camera Output to Multiple Displays? 0 Answers

Change the background color attribute of a camera in C#? 2 Answers

How can I take depth into account when rendering to texture? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges