Why do I have blue screen in VR and the correct view in the Editor?
I am trying to stream the content of my VR application through the Unity Render Streaming package.
When I use it from desktop it works great but when I try to use my Oculus Headset the camera renders blue ( I see all blue when wearing it) while in the Editor everything appears as it should be and the tracking of the controllers and the headset works greatly.
Repro steps:
Create a new project with URP and add the "unity render streming" package
Add the package example for URP
Install node.js
From the editor go to "Edit>Render Streaming > download web app"
Set as active scene "SimpleRenderStreamingURP"
Install the XRInteractionToolkit
Add an XR Camera to the scene
Press Play
Any Idea on how to solve this?
Your answer
Follow this Question
Related Questions
Mesh (Reticle) with Overlay shader disappears at certain camera angles 1 Answer
Streaming video camera input from WebCamTexture on mobile? (Possibly via WebRTC or websocket?) 1 Answer
URP Post Processing Volume 2019.3.0b1 VR Display Duplicated 1 Answer
Rendering a Canvas as Screen Space - Camera - Google Cardboard 0 Answers
Really high rendering time in build. 1 Answer