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ArgumentException: Input Axis Horizontal is not setup.
hi!!!! i downloaded the standard asset and other asset like ....ultimate asset pack which are showing error ArgumentException: Input Axis Horizontal is not setup. To change the input settings use: Edit -> Settings -> Input when i open scripts it shows that .......on every line there is no input name only wriiten (name ) plzz help me i dont know coding ,......`using System; using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific { public class StandaloneInput : VirtualInput { public override float GetAxis(string name, bool raw) { return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name); }
public override bool GetButton(string name)
{
return Input.GetButton(name);
}
public override bool GetButtonDown(string name)
{
return Input.GetButtonDown(name);
}
public override bool GetButtonUp(string name)
{
return Input.GetButtonUp(name);
}
public override void SetButtonDown(string name)
{
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetButtonUp(string name)
{
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetAxisPositive(string name)
{
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetAxisNegative(string name)
{
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetAxisZero(string name)
{
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetAxis(string name, float value)
{
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override Vector3 MousePosition()
{
return Input.mousePosition;
}
}
}`
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