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Question by vikashkurenko · Sep 21, 2020 at 10:02 PM · animationanimatorcharacterragdollfalling-through-floor

IF YOUR ANIMATED RAGDOLL CHARACTER FALLS THROUGH FLOOR READ THIS

I only started learning Unity a few weeks ago, and I had this problem with my ragdoll character. No matter what I did, it kept falling through floor. I didn't find anything on forums about this, so I'll leave the solution myself.


The thing is that Animator and Ragdoll can't work at the same time. You should read about Active Ragdoll. Basically, all you need to do is turn on the isKinematic for all the rigidbodies while animation is on and, when character bumps into something or dies or whatever, turn off the Animator and set IsKinematic to false.


Also, English isn't my native language, so sorry if anything. Hope it helps :)

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avatar image ZWLSOFTWARE · Nov 02, 2020 at 02:47 PM 0
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thank you!!

For anyone who wants the script I used:

 public class ragdollOnCommand : $$anonymous$$onoBehaviour
 {
     public GameObject transform$$anonymous$$ain; //your gameobject
     public GameObject main; //your main bone
  
     public Collider[] colls;
     public bool enable = false;
     private void Start()
     {
         colls = main.GetComponentsInChildren<Collider>();
     }
     void Update()
     {
         if (enable)
         {
 
             transform$$anonymous$$ain.GetComponent<NPC_behaviour>().enabled = false;
             transform$$anonymous$$ain.GetComponent<Animator>().enabled = false;
             foreach (Collider r in colls)
             {
                 r.enabled = true;
                 r.gameObject.GetComponent<Rigidbody>().isKinematic = false;
             }
         }
         else
         {
 
             transform$$anonymous$$ain.GetComponent<NPC_behaviour>().enabled = true;
             transform$$anonymous$$ain.GetComponent<Animator>().enabled = true;
        
             foreach (Collider r in colls)
             {
                 r.gameObject.GetComponent<Rigidbody>().isKinematic = true;
                 r.enabled = false;
             }
         }
         
     }
 }
 

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Answer by Banaaani · Jan 26 at 04:21 PM

Thanks, you are a lifesaver. I made it like this:

 public Rigidbody[] RigidBodies;

At Awake

 RigidBodies = GetComponentsInChildren();

and when you activate the ragdoll

 foreach( Rigidbody rb in RigidBodies )
     rb.isKinematic = false;


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