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[c#] Create visible appearence of a grid using texture or models
I am curious as to how i can create the look of a criss cross game grid, by repeating a texture or model. I am looking for something similar to this: Sample Grid from another game
My game level is meant to be dynamic, so i cannot just stretch the grid or duplicate my model with the transparent texture. How would i do this in unity? My levels will be quite big, so i am unsure if using a loop and instantiating objects will use up too many resources.
Answer by Mortoc 1 · Feb 01, 2012 at 09:14 PM
If you have Unity Pro, the GL API will get you there using the GL class.
// Not tested, but something along these lines (ha) should do the trick GL.Begin(GL.Lines); Graphics.DrawMeshNow(myPregeneratedGridMesh, Vector3.zero, Quaternion.identity); GL.End();
Hmm I am confused on what that really does. Is this customizable? As in can i change long thickness, color and etc? And how does it know the ends of my level? Does it align my meshes so they line up?
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