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Question by fs4fsd · Sep 16, 2020 at 10:51 PM · bonespivot

Parenting game object to bone change bone pivot point

basically i have rigged hands model in blender and exported them to unity and everything was working fine with the model, the bones where moving the hands as they should. i wanted to make an animation with a gun in the hand of the model so i parented the gun to the hand bone, that way it will look like its holding the gun, but when i start animating, the bones above the hand bone (upper arm, lower arm etc) rotate around the gun instead of rotating around their pivot point, is there a fix to it or do i have to make the animations in blender? btw if i make the animation without the gun and then parent the gun at runtime it works as expected

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Answer by fs4fsd · Sep 17, 2020 at 03:45 AM

found a kind of answer using a constraint component

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