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Question by fkosmalla · Nov 09, 2013 at 04:40 PM · saveeditor extensioneditor window

Creating a new Editor Window | How (where) do I save field values?

Hi everyone,

I want to create a new Editor Window which shows some text input fields. I want to save the input of the fields somehow in the current Unity Project. I may also extend this to non trivial values like strings but also (JS or C#) objects.

Where could I store this? Is there a magical 'project-instance-object' or something like that?

Any thoughts are really appreciated, thanks a lot.

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Answer by Ejlersen · Nov 09, 2013 at 11:22 PM

Check out EditorPrefs. It might contain what you need, else you might need to write your own data format.

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avatar image fkosmalla · Nov 10, 2013 at 12:13 AM 0
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Thanks. But as far as I can see, this is used for storing and accessing player preferences between game sessions.

I think I will go with an GameObject attached with a Class with public Fields. This GameObject can than be stored within the object.

Would this be a "good" solution?

avatar image Ejlersen · Nov 10, 2013 at 05:17 PM 0
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Oh sorry, its EditorPrefs (modified my answer). And yes, you could do that.

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Answer by kaiyum · Nov 10, 2013 at 05:46 PM

probably serialization will do this.

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