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Question by Totoh899 · Feb 03, 2018 at 05:57 AM · 2d game2d-platformercamera-movement

Camera Movement and Zooming limit,

Did anyone knows of how to limit the Z axis? I use this as a camera control And the thing I want to know is how can I limit the zoom of Z axis? Like..! If Z Axiz has "lower than -125" And the thing I want to do is stop zooming there! Did anyone know? Thank you!

using UnityEngine;

 public class OrbitalKey : MonoBehaviour
 {
     public int Speed = 2;
 
     void Update()
     {
         float xAxisValue = Input.GetAxis("Horizontal") / Speed;
         float zAxisValue = Input.GetAxis("Vertical") * Speed;
 
         transform.position = new Vector3(transform.position.x + xAxisValue, transform.position.y, transform.position.z + zAxisValue);
     }
 }

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Answer by Totoh899 · Feb 03, 2018 at 02:40 PM

Thank you so much! @vatsav-gundigara But one thing tho! The script you wrote is not 100% correct.. Lemme fix that a little

using UnityEngine;

public class CameraScript : MonoBehaviour {

   public int Speed = 2;
  public float zoomlimit = -125;
  void Update()
  {
      float xAxisValue = Input.GetAxis("Horizontal") / Speed;
      float zAxisValue = Input.GetAxis("Vertical") * Speed;
   
  float zoomDistance =  transform.position.z + zAxisValue;
  if (zoomDistance > zoomlimit ) {
      transform.position = new Vector3 (transform.position.x + xAxisValue, transform.position.y, zoomDistance);
  }
  }

}

It should be from "<" to ">" But hey! Thank you so much for your help! Now I'm learning more from coding!

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avatar image Totoh899 · Feb 03, 2018 at 03:05 PM 0
Share

Out Zoom and In Zoom

using UnityEngine;

public class Orbital$$anonymous$$ey : $$anonymous$$onoBehaviour {

 public int Speed = 1;
 public float zoomlimit = -125;
 public float zoomlimitIn = -20;
 void Update()
 {
     float xAxisValue = Input.GetAxis("Horizontal") / Speed;
     float zAxisValue = Input.GetAxis("Vertical") * Speed;

     float zoomDistance = transform.position.z + zAxisValue;
     if (zoomDistance > zoomlimit && zoomDistance < zoomlimitIn)
     {
         transform.position = new Vector3(transform.position.x + xAxisValue, transform.position.y, zoomDistance);
     }
 }

}

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Answer by vatsav-gundigara · Feb 03, 2018 at 10:45 AM

public class CameraScript : MonoBehaviour {

      public int Speed = 2;
     public float zoomlimit = -125;

     void Update()
     {
         float xAxisValue = Input.GetAxis("Horizontal") / Speed;
         float zAxisValue = Input.GetAxis("Vertical") * Speed;
      
     float zoomDistance =  transform.position.z + zAxisValue;
     if (zoomDistance < zoomlimit ) {
         transform.position = new Vector3 (transform.position.x + xAxisValue, transform.position.y, zoomDistance);
     }
     }
 }

@Totoh899 Reffer this code

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