Question by
turndapage · Apr 04, 2017 at 02:32 PM ·
collider2d-platformer2d-physics
Collider floats slightly above ground
I am making a 2D game with colliders around meshes. They seem to fit them perfectly, but don't quite touch. Objects seem to hover slightly above the ground.
Anything I might be missing? you can see in the screenshot of the editor during the run that the shape is sitting just above the ground.
Not too noticeable, but still looks strange in the game.
Thanks!
capture.png
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