Question by
$$anonymous$$ · Apr 15, 2018 at 10:56 AM ·
androidbugfpsunity performance reporting
Unity3d 2017.4 android performance
Hello guys, i updated unity to the 2017.4 version and I have som kind of problem with performance.
I have scene, where I have some buidings, roads, terrain etc, stats: tris are 100-150k max batches: 200 setpas: 40
My fps are stable 60 with some drops, which is normal. Im using occlussion culling, static batches, light is real time with very low res. But after some time (1 min max) my fps drops to 30-40, no idea why. Profiler doesnt show anything about it, its not memory problem or cpu/gpu.
Its problem with unity?
Thanks
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