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Question by markhula · Oct 16, 2011 at 05:26 PM · collisions

Collision angle of collided

Hi all,

I'm using :

OnControllerColliderHit (ControllerColliderHit hit)

I wish to align my collider with the angle of the face it collided with on the collision object. Let me explain better :-)

Suppose a body collides with a cube; irrespective of it's collision angle I wish it to rotate to be flush with the cube's side i.e. so it matches the cube's collided with face angle - sorry, not a great explanation!

Hope that's clear enough for someone to help. I was thinking that somehow I get the dot product of the collision and then use that somehow to align the collider with the cube's face - but not sure...

Cheers

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Answer by DavidDebnar · Oct 17, 2011 at 09:17 PM

If you want to get the rotation between the two points in space, cube and a sphere, you should use something like this:

 OnControllerColliderHit(hit : ControllerColliderHit)
 {
    Cube1.rotation = hit.collider.transform.Vector3 - Cube1.Vector3;
 }

If you want more information about aligning faces to other ones, there is a nice Faux/Spherical script on the forums, link.

  • David

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avatar image markhula · Oct 18, 2011 at 03:10 PM 0
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Hi $$anonymous$$,

Thanks for the reply. I used the code you mentioned and achieved what I was after.

Thanks again

avatar image DavidDebnar · Oct 18, 2011 at 04:13 PM 0
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No problem. It's like balance in karma. I ask questions, others answer. Others ask, I answer :).

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