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Problem with collision detection after upgrading to Unity 2019.2.9f1,
Hello, is there anyone who can help me? Thanks a lot.
After upgrading to Unity 2019.2.9f1, there is a problem with collision detection. We have tested the following 2 kind of settings: 1. Interpolate: set as Interpolate; Collision Detection: set as Continuous (as shown in the following screenshots)
However, a ghost collision will occur when the RigidBody of the rear car collides with the BoxCollider of the front car. Obviously those two cars do not collide with each other.
Interpolate: set as None; Collision Detection: set as Discrete
At this time, collision between two cars are normal. However, it can easily miss the collision with wall, which leads to cars cross the wall and getting out of the street.
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