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Question by
TomatJuice · Sep 14, 2020 at 10:06 PM ·
2dproceduralprocedural generationtop-down
How To Use Fractals For 2D Procedural Generation
I am creating a game that uses 2D perlin noise to create worlds. It works but I think a better world generation system needs to be in place. I saw that Minecraft uses fractal sections to determine biomes and perlin noise to determine height maps and finer details in the world. I was wondering how to set something up like this in unity for a top down 2d game. Any information or code relating to this topic is appreciated. Thank you.
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