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Question by
markgomes96 · Sep 14, 2020 at 06:26 PM ·
meshlightingshaders
Unity URP black outline on my mesh polygons
I'm procedurally generating a terrain mesh but the light/shadows for some parts have this weird hashing effect on some polygons. It's like some vertices are dark from the shadow but the insides are still lit. Does anyone have any idea what might by causing this. I'm pretty new to URP btw.
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