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Question by MDJ9999 · Sep 14, 2020 at 06:02 PM · listscriptableobject

Understanding ScriptableObjects?

I am trying to get the hang of SO. But i am a bit confused.

So i have set up this code (RoomSO):

 [CreateAssetMenu(fileName = "New Room", menuName = "Rooms/Room")]
 public class RoomSO : ScriptableObject
 {
     public List<ButtonSO> buttons;
 
     public void AddButton()
     {
         ButtonSO bt = buttons[0];
         bt.buttonText = "Hi";
         buttons.Add(bt);
     }
 }

My ButtonSO looks like this:

 [CreateAssetMenu(fileName = "New Button", menuName = "Rooms/Button")]
 public class ButtonSO : ScriptableObject
 {
     public string buttonText;
 }

As you can see from the RoomSO.AddButton i just created a couple of buttons in the editor and dragged them into the list (buttons).

The above code works...a button copy of the first button is added to the list.

But if i change RoomSO.AddButton to this:

     public void AddButton()
     {
         bt = (ButtonSO) ScriptableObject.CreateInstance<ButtonSO>() as ButtonSO;
         bt.buttonText = "Hello";
         buttons.Add(bt);
     }

And i look in the RoomSO in the assets, a third button is added...but instead of the "bt" button...i get a "Type mismatch".

Why? Is the because the list "buttons" holds a reference to SO in the assets folder and i am trying to add an actual instance that is not saved on disk but only is in memory? Or is it some seralization issue?

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