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Question by loizos-95b · Sep 16, 2020 at 07:58 PM · joysticklocomotion

how to control animator controller with 4 floats?

I have been trying to work with a controller and move a character. The issue is that it doesn't read the joystick as joystick but as 4 different buttons. I want to controll a 2D freeform Directonal blend tree to provide 360 locomotion. How to achieve that using 4 different floats?

Here is my code:

     public Animator animController;
     public CharacterController controller;
     public float speed = 5f;
     PlayerControls controls;
     float up;
     float down;
     float left;
     float right;
 
 
     private void Awake()
     {
         controls = new PlayerControls();
         
         //Button A
         controls.movement.run.performed += ctx => print("helloooo");
 
         //Joystick
         controls.movement.joystick_up.performed += ctx => up = ctx.ReadValue<float>();
         controls.movement.joystick_up.canceled += ctx => up = 0f;
         controls.movement.joystick_down.performed += ctx => down = ctx.ReadValue<float>();
         controls.movement.joystick_down.canceled += ctx => down = 0f;
         controls.movement.joystick_left.performed += ctx => left = ctx.ReadValue<float>();
         controls.movement.joystick_left.canceled += ctx => left = 0f;
         controls.movement.joystick_right.performed += ctx => right = ctx.ReadValue<float>();
         controls.movement.joystick_right.canceled += ctx => right = 0f;
         
     }
 
     void Update()
     {
         Vector3 horizontal = new Vector3(right, 0f, -down) * speed * Time.deltaTime;
         Vector3 vertical = new Vector3(-left, 0f, up) * speed * Time.deltaTime;
         transform.Translate(horizontal, Space.Self); //Moves the player right and down.
         transform.Translate(vertical, Space.Self); //Moves the player left and up

         //Control animation Floats.
         Vector2 updown = new Vector2(vertical.z, horizontal.z);
         Vector2 leftright = new Vector2(vertical.x, horizontal.x);
         animController.SetFloat("Horizontal", updown); //ERROR HERE (also when I use the horizontal Vector3)
         animController.SetFloat("Vertical", leftright); //ERROR HERE (also when I use the vertical Vector3)
         
     }
 
     void OnEnable()
     {
         controls.movement.Enable();    
     }
 
     void OnDisable()
     {
         controls.movement.Disable();   
     }
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