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problem uploading my game to a web page
Hello everyone, I have a doubt I created a game and I uploaded it to a web page but on the web page the ENTER key does not work for me so that the game starts and the initial screen fades, I clarify that in unity when I try it everything works for me ok and i have no problem
This is the code where I have the options of the keys
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour { public GameObject menuPrincipal; public GameObject menuGameOver;
 public float velocidad = 2;
 public GameObject col;
 public GameObject piedra1;
 public GameObject piedra2;
 public Renderer fondo;
 public bool gameOver = false;
 public bool start = false;
 public List<GameObject> cols;
 public List<GameObject> obstaculos;
 // Start is called before the first frame update
 void Start()
 {
     // Crear Mapa
     for (int i = 0; i < 21; i++)
     {
         cols.Add(Instantiate(col, new Vector2(-8 + i, -5), Quaternion.identity));
     }
     // Crear Piedras
     obstaculos.Add(Instantiate(piedra1, new Vector2(-3, -3), Quaternion.identity));
     obstaculos.Add(Instantiate(piedra2, new Vector2(5, -3), Quaternion.identity));
 }
 // Update is called once per frame
 void Update()
 {
     if (start == false) 
     {
     if (Input.GetKeyDown(KeyCode.KeypadEnter)) 
         {
             start = true;
         }
     }
     if (start == true && gameOver == true)
     {
         menuGameOver.SetActive(true);
         if (Input.GetKeyDown(KeyCode.KeypadEnter))
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().name);
         }
     }
     if (start == true && gameOver == false) 
     {
         menuPrincipal.SetActive(false);
         fondo.material.mainTextureOffset = fondo.material.mainTextureOffset + new Vector2(0.1f, 0) * Time.deltaTime;
         // Mover Mapa
         for (int i = 0; i < cols.Count; i++)
         {
             if (cols[i].transform.position.x <= -10)
             {
                 cols[i].transform.position = new Vector3(10, -5, 0);
             }
             cols[i].transform.position = cols[i].transform.position + new Vector3(-1, 0, 0) * Time.deltaTime * velocidad;
         }
         // Mover Obstaculos
         for (int i = 0; i < obstaculos.Count; i++)
         {
             if (obstaculos[i].transform.position.x <= -10)
             {
                 float randomObs = Random.Range(11, 18);
                 obstaculos[i].transform.position = new Vector3(randomObs, -3, 0);
             }
             obstaculos[i].transform.position = obstaculos[i].transform.position + new Vector3(-1, 0, 0) * Time.deltaTime * velocidad;
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