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Question by Hoffa25 · Dec 03, 2015 at 02:33 PM · memory usage

How to monitor Memory usage on device?

When I build my game in Xcode and run on my Ipad it crashes due to memory usage over 650 mb. Starts on 95 mb and builds up to 650 in 20 min. I want to see if this increase goes on in the same pace "forever". Since Xcode shuts down the game at 650 mb I have to get this data from the device itself. So im asking: Is there a code that returnes an integer with mb of the current memory usage for the game?

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avatar image Fattie · Dec 03, 2015 at 02:46 PM 0
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Use Unity's awesome profiling system, 1000s of pages about it

avatar image Hoffa25 Fattie · Dec 03, 2015 at 03:01 PM 0
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I have used the profile system to monitor the memory usage when I play the game in Unity. However the memory problems occur when you play on a real device online.. I havent seen any info that you can track memory usage on a device with the profiling system. Im probably wrong but I have really tried to search...

avatar image Fattie Hoffa25 · Dec 03, 2015 at 03:17 PM 0
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you just do a development build right?

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Answer by mikelortega · Dec 03, 2015 at 03:18 PM

Check how to connect the profiler to your device in the documentation. You can monitor the memory usage connecting the Unity Profiler to your device via wifi:

http://docs.unity3d.com/Manual/Profiler.html

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avatar image Hoffa25 · Dec 03, 2015 at 03:33 PM 0
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Thanks! Had no Idea about this function

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