Object in shade is fully lit
Does anyone know how it is possible that this grass is fully lit while placed in the shadow? All the grass (tall) you see is from the same mesh.
The grass mesh is not billboarded, but just polygon grass. Two-sided. The Normals are just 'normal' normals (not straight up) and the shader is custom from the graph but nothing fancy..
Does the grass shader include lightning and shadows? Because it seems unlit to me.
Yes, true it seems unlit indeed. I just used the shader graph to connect albedo, normal etc. and in the PBR master I checked 'Two Sided'.
PS I have a Skybox and Directional light set up (baked indirect), when I turn off/down my Environmental Lighting intensity I can see the grass in the shade turning dark. Turning up Environmental Lighting to intensity 1 makes the grass look like shown above.
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