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Question by CristeaAdrian · Aug 29, 2020 at 01:15 PM · renderingmobileoptimization

How to optimize rendering, my game running with 20FPS because of "Rendering".

This make my game performance very low:

  • Player Loop

  • EarlyUpdate.PresentBeforeUpdate

  • Graphics.PresentAndSync

  • Device.Present

  • CameraRender

  • etc.

I disable Vsync, batch gameObjects, use occlusion culling and quality is LOW but the game is running with 20FPS max on a Samsung S6.... What to optimize and how?

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avatar image andrew-lukasik · Aug 29, 2020 at 02:46 PM 0
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Click Profiler $$anonymous$$odules (upper left corner in Profiler window) and enable GPU profiling. Attach the results. Overall you're GPU bound here. You may want to open Frame Debuggerand inspect what is being drawn exactly and look for overdraw there (it can easily cause low performance other that usual batches| count).

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