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               Question by 
               CristeaAdrian · Aug 29, 2020 at 01:15 PM · 
                renderingmobileoptimization  
              
 
              How to optimize rendering, my game running with 20FPS because of "Rendering".
This make my game performance very low:
- Player Loop 
- EarlyUpdate.PresentBeforeUpdate 
- Graphics.PresentAndSync 
- Device.Present 
- CameraRender 
- etc. 
I disable Vsync, batch gameObjects, use occlusion culling and quality is LOW but the game is running with 20FPS max on a Samsung S6.... What to optimize and how?

 
                 
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               Comment
              
 
               
              Click Profiler $$anonymous$$odules (upper left corner in Profiler window) and enable GPU profiling. Attach the results. Overall you're GPU bound here. You may want to open Frame Debuggerand inspect what is being drawn exactly and look for overdraw there (it can easily cause low performance other that usual batches| count). 
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                