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Question by
CristeaAdrian · Aug 29, 2020 at 01:15 PM ·
renderingmobileoptimization
How to optimize rendering, my game running with 20FPS because of "Rendering".
This make my game performance very low:
Player Loop
EarlyUpdate.PresentBeforeUpdate
Graphics.PresentAndSync
Device.Present
CameraRender
etc.
I disable Vsync, batch gameObjects, use occlusion culling and quality is LOW but the game is running with 20FPS max on a Samsung S6.... What to optimize and how?
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Comment
Click Profiler $$anonymous$$odules
(upper left corner in Profiler window) and enable GPU profiling. Attach the results. Overall you're GPU bound here. You may want to open Frame Debugger
and inspect what is being drawn exactly and look for overdraw there (it can easily cause low performance other that usual batches| count).
Your answer
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