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Question by
VoidSeekerSlayer · Dec 19, 2019 at 03:18 PM ·
c#cameraplayer
Switching Cameras
Im trying to make a possession mechanic. I need better code if anyone can help I'll appreciate it.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Possession : MonoBehaviour {
public GameObject Camera;
public GameObject EnemyCamera;
void Update ()
{
if (camera == true)
{
enemycamera.SetActive (true);
}
else
{
Camera.SetActivate (false);
}
}
}
Comment
Answer by YiYiBaBa · Dec 19, 2019 at 03:32 PM
public void ChangeCamera(bool isChange) { enemycamera.SetActive (isChange); Camera.SetActivate (!isChange); }
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