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URP Objects turning gray when far
I have used URP (Universal Render Pipeline) before, and this has alway been a problem: If i get just a little too far from an object, it starts turning gray. Going far enough eventually makes it completely gray. Have anyone else encountered this problem, if so, is there a solution to it?
Yes I am having this same problem. Just using the default URP template, the example assets are greyed out when I move far away. Also in the viewport everything is grey unless I zoom in. I am just going to be using the standard pipeline until I figure this out.
Answer by maxpleaner · Dec 30, 2020 at 11:17 PM
I just found the answer here https://stackoverflow.com/questions/57066114/high-camera-position-in-unity3d-lwrp-only-shows-gray-materials
There is a default fog added in the URP template. To disable it go to Window => Rendering => Lighting Settings. Scroll to the bottom and uncheck Fog. I definitely think they should mention this in the README since it's hard to figure out what's happening.
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