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               Question by 
               kpdavid02 · Apr 25, 2021 at 01:59 AM · 
                shaderspritespriterendereruniversal  
              
 
              Rigged 2D Sprite looks weird after adding a shadergraph material
 My animated sprite character looks fine but when I added a material with my self-made shadergraph, the edges of the limbs now intersects with each other. I created the shader so that the 3D light can affect URP materials including this sprite. My game have 2D characters situated in a 3D environment using URP as my render pipeline.
 My animated sprite character looks fine but when I added a material with my self-made shadergraph, the edges of the limbs now intersects with each other. I created the shader so that the 3D light can affect URP materials including this sprite. My game have 2D characters situated in a 3D environment using URP as my render pipeline.
 
                 
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              koobas.hobune.stream
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