Question by 
               TheSnowcraft · Sep 12, 2020 at 02:44 PM · 
                movementpositioncharacter  
              
 
              Reset Player Position when co-ordinate reached.
I'm working on a simple project in which it is possible for players to fall out of the worldspace. Presently, when one falls outside of the game world, they simply fall... forever. Is there a way that when a certain elevation is reached (-150 y, for example), the player's position is reset back to (0, 0, 0)?
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