- Home /
Question by
ogito123 · Sep 12, 2020 at 11:04 AM ·
cameracamera-movementcamera-look
Cinemachine Camera zooms in to player when Cinemachine collider is on
I am making a 3D game where the player can dash, and the cinamchine camera is in Free look, attached to the player. Everything works correctly when the player is moving normally, the camera tracks him correctly. But if the player dashes the camera first zooms in to the player then normalizes afterwards.
The program also works correctly if I disable the cinemachine collider. But I need it so I can't disable it. I think that's what causes the issue but I can't fix it.
Here is my cinemachine collider settings: http://prntscr.com/ug12up
My Player is 0.5 radius, using character controller. Its settings are also below: http://prntscr.com/ug1344
Gif of what I am talking about: https://gyazo.com/a0f0726a6e761031c6303bf978011b09
Comment