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Question by seb34 · Jul 04, 2017 at 08:44 PM · c#2d game

2D Rotation with Quaternion gets stuck...

Hay there,

i'm making a small 2D Game with a friend of mine. We want to create a tower turning in the players direction. We found this solution, wich is working quite fine for a while but then gets stuck and the tower is not turning anymore.

Sorry for spelling mistakes, i'm not an english native.

  void FixedUpdate()
     {
         if (player != null)
         {
             TowerRotation(player.transform);
         }
     }
    
 void TowerRotation(Transform target)
     {
         Vector3 dir = target.position - shotSpawn[4].transform.position;
         float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         Quaternion lerpTo = Quaternion.AngleAxis(angle, Vector3.forward);
  
         shotSpawn[4].transform.rotation = Quaternion.Lerp(shotSpawn[4].transform.rotation, lerpTo, Time.time * rotSpeed);
     }
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Answer by seb34 · Jul 05, 2017 at 08:40 PM

We found the anwer. The Problem was Time.time. I'm still not sure why it behaved like it did but using a fixed number solved it.

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