- Home /
 
Quaternion Clamp on my code.,Quaternion clamp X
I need help blocking the x-rotation of the rotationTransform, but I still haven't been able to find the solution. Thank you! I am new at this.
using System.Collections; using System.Collections.Generic; using UnityEngine;
 public class InputManager : MonoBehaviour {
 
     public Transform rotationTransform;
     
     public float normalSpeed = 1f;
     public float fastSpeed = 3f;
     public float movementTime = 10f;
     public float rotationSpeed = 1f;
 
     //////
     private Quaternion newRotation;
 
     private Vector3 startPosition;
     private Vector3 currentPosition;
     private Quaternion yaw;
     private Quaternion pitch;
     private float angleClamped;
 
 
     void Start(){
         newRotation = rotationTransform.rotation;
     }
     
     void LateUpdate(){
         HandleMouseInput();
     }
 
     /*void Update();*/
 
     void HandleMouseInput(){
 
         //Giro
         if(Input.GetMouseButtonDown(2)){
             startPosition = Input.mousePosition;
         }
         if(Input.GetMouseButton(2)){
             currentPosition = Input.mousePosition;
             Vector3 difference = startPosition - currentPosition;
             startPosition = currentPosition;
 
             yaw = Quaternion.AngleAxis(-difference.x / 5f, Vector3.up) * newRotation;
 
             pitch = Quaternion.AngleAxis(-difference.y / 5f, Vector3.right);
 
             newRotation = yaw * pitch;
         }
     }
         //Giro
         rotationTransform.rotation = Quaternion.Lerp(rotationTransform.rotation, newRotation, Time.deltaTime * movementTime);
     }
 }
 
              
               Comment
              
 
               
              Your answer