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Question by RomzXk · May 22, 2015 at 02:35 PM · startupblackscreensoomla

Infinite black screen on game built with Unity 4.6 using Soomla Store

Hi everybody!

I'm trying to use Soomla to integrate some in-app purchase in my Unity apps (http://soom.la/). I started Soomla's store integration in an empty project under Unity 4.2, and I've managed to launch it on my android devices without any trouble.

But then, I came to a game project I'd like to integrate Soomla Store to. Before Soomla's libs integration, the game were working perfeclty (under Unity 4.6). After integration and build with Unity 4.6 on a Mac OS X, my game remains on a black screen at start and does not react to anything, on both iOS and Android. (Work fine in editor)

I had a look to the logs, and after the mono lib loading, I have that log :

 Unable to find type [UnityEngine.dll]UnityEngine.ResourceRequest

After that, no other Unity log... A quick search on internet about this log did not give me satisfaction...

What is weird is that I tried to build this project with Unity 4.2 on a Windows PC... And the game starts correclty! Does anyone have an idea about how to fix this bug? (except completely downgrading the project if possible)

Thanks in advance!

Edit: I'm using the last release version of Soomla Store and core, and I tried to build and rebuild again my project several times :)

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avatar image FortisVenaliter · May 22, 2015 at 02:35 PM 0
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You're probably going to need to contact the developers of that plugin to get support for it.

avatar image RomzXk · May 22, 2015 at 03:03 PM 0
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Thank you for your answer, Fortis Venaliter ! I'll try that too, I've already posted on their forums without success for the moment, but not direclty contacted their support. $$anonymous$$aybe someone here will have the answer before, if not the case, I'll post it here whenever I have it.

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Answer by RomzXk · May 27, 2015 at 01:17 PM

The problem is solved, thanks to Soomla's support!

To be honest, I don't know exaclty howdid I solve it, but if anyone encounters this issue in the future : - try to regenerate your project (libraries, plugins...), - check your player settings (stripping levels for example, try to disable it), - perform a complete new clean build.

I just had another error on iOS ("unrecognized selector sent to instance") I'v been able to solve thanks to this link : https://github.com/soomla/ios-store/issues/14

Hope this will help someone. :)

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