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Question by RomanMines64 · Apr 26, 2020 at 07:39 AM · minecraftperlin noise

Perlinnoise, blocks load far apart

like many people before me I am trying to make a Minecraft style game I thought that this would be a fun beginner game to try and make but I'm stuck on the Perlin noise I got it to work but all of the blocks are really far apart and no matter what I try I can't get them closer together (I've tried scaling them too)

alt text

My code

 using UnityEngine;
 using System.Collections;
 
 public class Generator : MonoBehaviour
 {
 
 #pragma warning disable 78

 public GameObject dirtPrefab;
 public GameObject grassPrefab;

 int minX = -16;
 int maxX = 16;
 int minY = -10;
 int maxY = 10;

 PerlinNoise noise;

 void Start()
 {
     noise = new PerlinNoise(Random.Range(1000000, 10000000));
     Regenerate();
 }

 private void Regenerate()
 {

     float width = dirtPrefab.transform.lossyScale.x;
     float height = dirtPrefab.transform.lossyScale.y;

     for (int i = minX; i < maxX; i++)
     {//columns (x values
         int columnHeight = 2 + noise.getNoise(i - minX, maxY - minY - 2);
         for (int j = minY; j < minY + columnHeight; j++)
         {//rows (y values)
             GameObject block = (j == minY + columnHeight - 1) ? grassPrefab : dirtPrefab;
             Instantiate(block, new Vector2(i * width, j * height), Quaternion.identity);
         }
     }
 }
 }


Any help is appreciated

annotation-2020-04-26-012726.png (19.5 kB)
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