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Question by AccentDave · Jan 07, 2016 at 08:19 AM · meshrenderingmobilemodel

Model looks ok on PC, horrid on Android, why???

I'm trying to just put this model into a mobile app. It looks great on my PC in the editor. But when built to my Note4 (or other Android devices), it's all mangled, sometimes. Some frames perfect, others seem to be random redistribution of vertices, here's an example. I tried a few options for shaders (legacy, mobile) and forward vs deferred, no luck so far. ANY suggestions? Is it the model itself? If so, why does it look ok on the PC?

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screenshot-2016-01-05-10-24-25.png (411.3 kB)
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avatar image AccentDave · Jan 05, 2016 at 07:29 PM 0
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While awaiting moderation, I set vertex compression to Nothing and that seems to have solved it. Is there a better way?

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Answer by AccentDave · Jan 12, 2016 at 04:57 PM

While awaiting moderation, I set vertex compression to Nothing and that seems to have solved it. Is there a better way?

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