Question by
CoolnessWizard · Feb 05, 2020 at 12:57 AM ·
collisionraycast
How to Check for Continuous Wall Collision?
I'm trying to make the player stick to the wall if you're in the air and pressing "Crouch" while near a wall. I've tried onCollosion functions and Physics2D.OverlapCircleAll to no avail (it's most likely me messing something up)
Any ideas as to how to make this work efficiently?
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