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Question by fishgills · Sep 09, 2020 at 11:39 PM · api

Spawn N number of prefabs... from an API

Hey experts!

I'm new at this Unity thing (but 20 years of programming in other stuff).

I'm looking for a general, high level, on how to implement:

  1. Player interacts with a mesh/prefab

  2. Unity makes some API calls to a backend

  3. The API returns a list of items

  4. Generate a bunch of prefabs in the game, based upon that API list

I've been making pieces, but kind of wondering, the flow... in the Unity world. Hoping it will help me understand how things interact with each other. Does the prefab, trigger an event, which loads data somewhere... and passes the data on to something else...

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avatar image Hellium · Sep 09, 2020 at 09:34 PM 0
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The flow is the one you decide.


If you have 20 years of experience, I guess (hope?) you have multiple classes, each of them having a given responsibility. There is not really some special flow in Unity vs in others program$$anonymous$$g languages except that $$anonymous$$onoBehaviour has some special methods (initialisation, collision detection, update, ....)


Without more details on your system, it will be hard to give you a more precise answer.

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