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Beta 4.6 - GUI elements at the wrong scale in World Space
In the editor, I drag a plane, a capsule, a camera and a light, all at scale = 1.
I then Create UI -> Canvas parented to the capsule. I want a label that tracks the gameObject in world space.
The canvas defaults to Screen Space, I switch it to World Space.
The canvas' size in the Inspector is Width = 1342 , Height = 696 and the Scale = 1.
In the scene, the canvas is too big to be even visible. It looks as if its Scale X was now 1342. I change Width to 2 and Height to 1 to make it visible.
I now add a panel to the canvas, it is hundreds of times bigger than the canvas.
What am I doing wrong? Do I have to manually resize every element in World Space? There's obviously something I don't get, any clue would be appreciated.
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