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Unity's 2D Animation not working properly. No bones attached on rigged asset
Hey everyone,
It seems 2D animation package has a bug.
2D animation and examples are imported from package manager. I'm using unity 2019.3.0f1.
I followed every step in this link (https://docs.unity3d.com/Packages/com.unity.2d.animation@3.0/manual/index.html) However after i rig sprite from sprite editor, click apply and drag sprite in scene, I can't see sprite bones. I see only sprite as it was never rigged.
In on of the 2D Animation Samples scenes, i tried same thing, however as you can see in picture below, sprite (2) has no bones, even though i dragged sprite that actually already was rigged.
Am I missing something? or
Is this a bug?
Any help is appreciated. Thank you!
Answer by K97 · Feb 24, 2021 at 09:58 AM
If someone still have same problem, then do as follows:
Add rigged sprite to scene
Add SpriteSkin component
Click "Create Bones" button.
You'll be good to go from this point.
Answer by Jamiemon · Jul 27, 2020 at 06:28 AM
I'm having the same issue, and this seems to be the only question related to it. Is there a way to flag this to someone who might know?