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How to sitelock a WebGL game in Unity 2018.3?
Hello.
The old way of sitelocking was through the use of Application.ExternalEval().
Examples:
https://answers.unity.com/questions/358990/how-do-i-sitelock-a-game.html https://answers.unity.com/questions/36816/does-the-unity-player-support-domain-locking.html
However the method is now obsolete and cannot be used in Unity 2018.3: https://docs.unity3d.com/ScriptReference/Application.ExternalEval.html
What technique is used to sitelock a WebGL game nowadays?
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